Class SvgFESpotLightElement
- Namespace
- SharpVectors.Dom.Svg
- Assembly
- SharpVectors.Model.dll
public sealed class SvgFESpotLightElement : SvgElement, ICloneable, IEnumerable, IXPathNavigable, IEventTargetSupport, IEventTarget, IElementCssInlineStyle, ISvgFESpotLightElement, ISvgElement, IElement, IXmlElement, INode, IXmlNode
- Inheritance
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SvgFESpotLightElement
- Implements
- Inherited Members
Constructors
Properties
- IsRenderable
Gets a value indicating whether this SVG element is renderable.
- LimitingConeAngle
A limiting cone which restricts the region where the light is projected. No light is projected outside the cone. 'limitingConeAngle' represents the angle in degrees between the spot light axis (i.e. the axis between the light source and the point to which it is pointing at) and the spot light cone. User agents should apply a smoothing technique such as anti-aliasing at the boundary of the cone.
- PointsAtX
X location in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element of the point at which the light source is pointing.
- PointsAtY
Y location in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element of the point at which the light source is pointing.
- PointsAtZ
Z location in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element of the point at which the light source is pointing, assuming that, in the initial coordinate system, the positive Z-axis comes out towards the person viewing the content and assuming that one unit along the Z-axis equals one unit in X and Y.
- SpecularExponent
Exponent value controlling the focus for the light source.
- X
X location for the light source in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element.
- Y
Y location for the light source in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element.
- Z
Z location for the light source in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element, assuming that, in the initial coordinate system, the positive Z-axis comes out towards the person viewing the content and assuming that one unit along the Z-axis equals one unit in X and Y.