Table of Contents

Property Z

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Model.dll

Z

Z location for the light source in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element, assuming that, in the initial coordinate system, the positive Z-axis comes out towards the person viewing the content and assuming that one unit along the Z-axis equals one unit in X and Y.

public ISvgAnimatedNumber Z { get; }

Property Value

ISvgAnimatedNumber

z = "number"

If the attribute is not specified, then the effect is as if a value of 0 were specified.

Remarks

Corresponds to attribute 'z' on the given 'feSpotLight' element.