Property PointsAtZ
- Namespace
- SharpVectors.Dom.Svg
- Assembly
- SharpVectors.Model.dll
PointsAtZ
Z location in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element of the point at which the light source is pointing, assuming that, in the initial coordinate system, the positive Z-axis comes out towards the person viewing the content and assuming that one unit along the Z-axis equals one unit in X and Y.
public ISvgAnimatedNumber PointsAtZ { get; }
Property Value
- ISvgAnimatedNumber
pointsAtZ = "number"
If the attribute is not specified, then the effect is as if a value of 0 were specified.
Remarks
Corresponds to attribute 'pointsAtZ' on the given 'feSpotLight' element.