Table of Contents

Property PointsAtZ

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Model.dll

PointsAtZ

Z location in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element of the point at which the light source is pointing, assuming that, in the initial coordinate system, the positive Z-axis comes out towards the person viewing the content and assuming that one unit along the Z-axis equals one unit in X and Y.

public ISvgAnimatedNumber PointsAtZ { get; }

Property Value

ISvgAnimatedNumber

pointsAtZ = "number"

If the attribute is not specified, then the effect is as if a value of 0 were specified.

Remarks

Corresponds to attribute 'pointsAtZ' on the given 'feSpotLight' element.