Table of Contents

Class SvgFESpecularLightingElement

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Model.dll

This filter primitive lights a source graphic using the alpha channel as a bump map. The resulting image is an RGBA image based on the light color. The lighting calculation follows the standard specular component of the Phong lighting model. The resulting image depends on the light color, light position and surface geometry of the input bump map. The result of the lighting calculation is added. The filter primitive assumes that the viewer is at infinity in the z direction (i.e., the unit vector in the eye direction is (0,0,1) everywhere).

public sealed class SvgFESpecularLightingElement : SvgFilterPrimitiveStandardAttributes, ICloneable, IEnumerable, IXPathNavigable, IEventTargetSupport, IEventTarget, IElementCssInlineStyle, ISvgFESpecularLightingElement, ISvgElement, IElement, IXmlElement, INode, IXmlNode, ISvgFilterPrimitiveStandardAttributes, ISvgStylable
Inheritance
SvgFESpecularLightingElement
Implements
Inherited Members

Constructors

SvgFESpecularLightingElement(string, string, string, SvgDocument)

Properties

In
In1

Corresponds to attribute in on the given feBlend element.

KernelUnitLengthX

Corresponds to attribute 'kernelUnitLength' on the given 'feSpecularLighting' element.

KernelUnitLengthY

Corresponds to attribute 'kernelUnitLength' on the given 'feSpecularLighting' element.

SpecularConstant
SpecularExponent
SurfaceScale