Property KernelUnitLengthX
- Namespace
- SharpVectors.Dom.Svg
- Assembly
- SharpVectors.Model.dll
KernelUnitLengthX
Corresponds to attribute 'kernelUnitLength' on the given 'feSpecularLighting' element.
public ISvgAnimatedNumber KernelUnitLengthX { get; }
Property Value
Remarks
The first number is the dx
value. The second number is the dy
value. If the dy
value is not specified,
it defaults to the same value as dx
. Indicates the intended distance in current filter units (i.e., units as
determined by the value of attribute 'primitiveUnits') for dx and dy, respectively, in the surface normal calculation
formulas. By specifying value(s) for 'kernelUnitLength', the kernel becomes defined in a scalable, abstract coordinate
system. If 'kernelUnitLength' is not specified, the dx and dy values should represent very small deltas relative to a
given (x,y) position, which might be implemented in some cases as one pixel in the intermediate image offscreen bitmap,
which is a pixel-based coordinate system, and thus potentially not scalable. For some level of consistency across
display media and user agents, it is necessary that a value be provided for at least one of 'filterRes' and
'kernelUnitLength'.