Table of Contents

Property KernelUnitLengthX

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Model.dll

KernelUnitLengthX

Corresponds to attribute 'kernelUnitLength' on the given 'feSpecularLighting' element.

public ISvgAnimatedNumber KernelUnitLengthX { get; }

Property Value

ISvgAnimatedNumber

Remarks

The first number is the dx value. The second number is the dy value. If the dy value is not specified, it defaults to the same value as dx. Indicates the intended distance in current filter units (i.e., units as determined by the value of attribute 'primitiveUnits') for dx and dy, respectively, in the surface normal calculation formulas. By specifying value(s) for 'kernelUnitLength', the kernel becomes defined in a scalable, abstract coordinate system. If 'kernelUnitLength' is not specified, the dx and dy values should represent very small deltas relative to a given (x,y) position, which might be implemented in some cases as one pixel in the intermediate image offscreen bitmap, which is a pixel-based coordinate system, and thus potentially not scalable. For some level of consistency across display media and user agents, it is necessary that a value be provided for at least one of 'filterRes' and 'kernelUnitLength'.