Class SvgFETurbulenceElement
- Namespace
- SharpVectors.Dom.Svg
- Assembly
- SharpVectors.Model.dll
This filter primitive creates an image using the Perlin turbulence function. It allows the synthesis of artificial textures like clouds or marble.
public sealed class SvgFETurbulenceElement : SvgFilterPrimitiveStandardAttributes, ICloneable, IEnumerable, IXPathNavigable, IEventTargetSupport, IEventTarget, IElementCssInlineStyle, ISvgFETurbulenceElement, ISvgElement, IElement, IXmlElement, INode, IXmlNode, ISvgFilterPrimitiveStandardAttributes, ISvgStylable
- Inheritance
-
SvgFETurbulenceElement
- Implements
- Inherited Members
Constructors
Properties
- BaseFrequencyX
Corresponds to attribute 'baseFrequency' on the given 'feTurbulence' element. Contains the X component of the 'baseFrequency' attribute.
- BaseFrequencyY
Corresponds to attribute 'baseFrequency' on the given 'feTurbulence' element. Contains the Y component of the (possibly computed automatically) 'baseFrequency' attribute.
- NumOctaves
The numOctaves parameter for the noise function.
- Seed
The starting number for the pseudo random number generator.
- StitchTiles
Corresponds to attribute 'stitchTiles' on the given 'feTurbulence' element.
- Type
Indicates whether the filter primitive should perform a noise or turbulence function.