Property Z
- Namespace
- SharpVectors.Dom.Svg
- Assembly
- SharpVectors.Model.dll
Z
Z location for the light source in the coordinate system established by attribute 'primitiveUnits' on the 'filter' element, assuming that, in the initial coordinate system, the positive Z-axis comes out towards the person viewing the content and assuming that one unit along the Z-axis equals one unit in X and Y.
public ISvgAnimatedNumber Z { get; }
Property Value
- ISvgAnimatedNumber
z = "number"
If the attribute is not specified, then the effect is as if a value of0
were specified.
Remarks
Corresponds to attribute 'z' on the given 'fePointLight' element.