Table of Contents

Property StdDeviationX

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Model.dll

StdDeviationX

public ISvgAnimatedNumber StdDeviationX { get; }

Property Value

ISvgAnimatedNumber

Remarks

The standard deviation for the blur operation. If two numbers are provided, the first number represents a standard deviation value along the x-axis of the coordinate system established by attribute 'primitiveUnits' on the 'filter' element. The second value represents a standard deviation in Y. If one number is provided, then that value is used for both X and Y.

A negative value is an error(see Error processing). A value of zero disables the effect of the given filter primitive(i.e., the result is the filter input image).

If 'stdDeviation' is 0 in only one of X or Y, then the effect is that the blur is only applied in the direction that has a non-zero value.