Table of Contents

Property KeyPoints

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Core.dll

KeyPoints

Gets or sets a value that takes a semicolon-separated list of floating point values between 0 and 1 and indicates how far along the motion path the object shall move at the moment in time specified by corresponding "keyTimes" value.

string KeyPoints { get; set; }

Property Value

string

Distance calculations use the user agent's distance along the path algorithm. Each progress value in the list corresponds to a value in the "keyTimes" attribute list.

If a list of "keyPoints" is specified, there must be exactly as many values in the "keyPoints" list as in the "keyTimes" list.