Table of Contents

Property CalcMode

Namespace
SharpVectors.Dom.Svg
Assembly
SharpVectors.Core.dll

CalcMode

Gets or sets a value that specifies the interpolation mode for the animation.

string CalcMode { get; set; }

Property Value

string

This can take any of the following values. The default mode is 'linear', however if the attribute does not support linear interpolation (e.g. for strings), the "calcMode" attribute is ignored and discrete interpolation is used.

  • discrete This specifies that the animation function will jump from one value to the next without any interpolation.
  • linear Simple linear interpolation between values is used to calculate the animation function. Except for "animateMotion", this is the default "calcMode".
  • paced Defines interpolation to produce an even pace of change across the animation. If 'paced' is specified, any "keyTimes" or "keySplines" will be ignored. For "animateMotion", this is the default "calcMode".
  • spline Interpolates from one value in the "values" list to the next according to a time function defined by a cubic Bézier spline. The points of the spline are defined in the "keyTimes" attribute, and the control points for each interval are defined in the "keySplines" attribute.